Not sure if this is the problem, but give it a try. If you look at the properties of the kml within Google Earth you can set the relation of your Z values to the ground level. It first seems that the KML height hasn't been set correctly within Google Earth. Also, my individual points also appear to be bearely above the Google Earth surface when I import these. The projection data is GDA94 (I've also tried converting to WGS84 with the same result). Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. See the world from above with high-resolution satellite imagery, explore 3D terrain and buildings in hundreds of cities, and dive in to streets and neighborhoods with Street Views 360° perspectives. The polyline appears to be sitting flat on the surface. Create and collaborate on immersive, data-driven maps from anywhere, with the new Google Earth. When I import into Google Earth, the polyline mysteriousely has a very small ranging, incorrect height profile. KML to view in Google Earth (Conversion Tools, To KML, Layer to KML)Ĥ. At this stage the polyline can be viewd in ArcScene as nomal in 3d.ģ. I then invoke the 'Points to Line' tool from the arcToolbox (Data Management Tools, Features, Points to line). Télécharger Google Earth dans lApp Store dApple Télécharger Google Earth dans le Google Play Store Lancer Earth. CSV file with Point_ID, Easting, Northing and Height fields and creating from XY table.Ģ. You can change how icons, labels, and other elements are displayed. Get help with Google Earth for Web and Mobile. Make use of Google Earths detailed globe by tilting the map to save a perfect 3D view or diving into Street View for a 360 experience. I created a feature class from ArcCataloge by right clicking a. These instructions are for Google Earth Pro. The dataset are points collected from a total station.ġ. I use Google Earth quite a bit with farm-related stuff and planning trips and looking at inaccessible (from public roads) agricultural areas, and this seems to work well for me.I'm wanting to display a simple 3D polyline in Google Earth. anyway, slide the cursor around the ring a bit and click it and hold a second and you can realign "north" with the top of the window.Īt least, that's how I do it. the picture should always have north at the top IMHO. You'll know when the view is exactly straight down, because the picture will start to rotate as if you were wanting to turn the "north" compass point to either the "east" or "west" position. Of course as soon as you zoom in or out, it slowly starts slewing back to their preferred oblique angle, so you have to periodically re-do this to keep the view more or less straight down. make sense? To make sure that the view is straight down, you have to click on the little "ring" up in the corner near the bottom of the ring, and you'll see the viewing angle gradually changing, looking more and more straight downward at the ground, rather than at some weird angle which accentuates the 3D effect. As you zoom in and out on various things, the view gradually changes to more of an oblique view, as if you were looking out the window of an airplane at about a 45 degree angle, to something off in the distance instead of looking at something directly below the airplane. Obviously they've never heard of the KISS principle.Īt any rate, the best "fix" for it is to continuously make sure that the view is actually STRAIGHT DOWN. ![]() ![]() another one of those "features" that in reality is more of a "bug" but some eager-beaver nitwit somewhere thinks "it's cool" and thus sets it up to work that way. ![]() hence when you look a bridge overpass, it will look as if the highway dips down at an angle to the ground and then comes back up again. however the computer is rendering the 3D by following the shadow as if the shadow was falling on flat, level ground. look a highway bridge and you'll see what I mean.
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